JSON fast intro

JSON is much faster than XML and best for games relatively. 
Here is few slides about JSON.
Here is the JSON implementation in various languages and scripts


  1. ASP:
  2. ActionScript:
  3. Ada:
  4. AWK:
  5. Bash:
  6. BlitzMax:
  7. C:
  8. C++:
  9. C#:
  10. Ciao:
  11. Clojure:
  12. Cobol:
  13. ColdFusion:
  14. D:
  15. Dart:
  16. Delphi:
  17. E:
  18. Erlang:
  19. Fantom:
  20. Fortran:
  21. Go:
  22. Haskell:
  23. haXe:
  24. Java:
  25. JavaScript:
  26. LabVIEW:
  27. Lisp:
  28. LiveCode:
  29. LotusScript:
  30. Lua:
  31. M:
  32. Matlab:
  33. Objective C:
  34. OCaml:
  35. OpenLaszlo:
  36. Perl:
  37. PHP:
  38. Pike:
  39. PL/SQL:
  40. PowerShell:
  41. Prolog:
  42. Puredata:
  43. Python:
  44. Qt:
  45. R:
  46. Racket:
  47. Rebol:
  48. RPG:
  49. Ruby:
  50. Scala:
  51. Scheme:
  52. Squeak:
  53. Symbian:
  54. Tcl:
  55. Visual Basic:
  56. Visual FoxPro:
short link :bit.ly/paruthi_json

WebGL Tutorial

Hi,

I am starting my next tutorial on WebGL. I am expecting WebGL will be the new era of websites. Which can add 3D User interfaces for the upcoming gesture devices and touch devices and high powered hardware @ cheaper prices.
Planning one chapter per week...

System requirement:
OS:
Windows vista/ Windows 7 / Windows 8
Linux
Mac

Browser:
Open this site( http://get.webgl.org  ) to check you browser supports WebGL.
Preferred:
Chrome
Firefox [ optional install Firebug for debugging]

Text Editor:
Choose an text editor which has
highlight for html, css, js
Notepad++
or
I am checking some ide which has auto complete

Three.js
Download the three.js file from the site : http://threejs.org  [ src code : https://github.com/mrdoob/three.js/ ]. This is a cool wrap over WebGL, which hides a lot of line of code and work.


Source Control:
Is it really needed ?  might be your question. But, even for single user it is better to have one. As it gives unlimited "undo" what is better than that?
Git or Mercurial(Hg) both are good. I had used Hg, so i am learning git.
Also use github or bitbucket  for hosting your project.
Or if you are like me put the src in your USB and commit the codes to Src control in your USB.

so lets start

PS4 Spec


Here's the official listing of the PS4 specification, released after the event.
Main Processor:
Single-chip custom processor
CPU: x86-64 AMD 'Jaguar' 8 cores
GPU: 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
Memory:
GDDR5 8GB
Hard Disk Drive:
Built-in
Optical Drive (read only):
BD 6xCAV
DVD 8xCAV
I/O and communication:
Super-Speed USB (USB 3.0)
AUX
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
IEEE 802.11 b/g/n
Bluetooth® 2.1 (EDR)
AV output:
HDMI
Analog-AV out
Digital Output (optical)


Gamification and cocos2dx updates


Well that is a nice course on gamificaiton got a good idea how this domain is works and speeding up.

And mean while in the cocos2dx they had released a new version.

I am porting the code to the new version and you can follow it from here
https://paruthidotexe@code.google.com/p/bubbleburstcocos2dx/

you can use mercurial to download and add this project to your cocos2dx solution folder
That is it you check the code and output from there on.

I will have 3 post per week from this point onwards for this cocos2dx tutorial.

cheers,
Paruthi{.exe}