In my current #indiegame development journey, i was trying to implement a infinite 2D side scrolling game. My questions are
how many sprites unity can handle ?
Is there difference between texture atlas and individual tile for 2D also ?
How to import and load Tiled map for the game ?
How to render a 3D trail render over a 2D tile set ?
and so on..
After answering all the questions now i had implemented a optimized(debatable) to load more than 650 sprites and over 4030 objects totally.
I am looking for other free bg tileable tiles options too..
how many sprites unity can handle ?
Is there difference between texture atlas and individual tile for 2D also ?
How to import and load Tiled map for the game ?
How to render a 3D trail render over a 2D tile set ?
and so on..
After answering all the questions now i had implemented a optimized(debatable) to load more than 650 sprites and over 4030 objects totally.
I am looking for other free bg tileable tiles options too..