Showing posts with label kponniah. Show all posts
Showing posts with label kponniah. Show all posts

Get your Kabali Fan Game latest version

Get your Kabali Fan Game latest version from 

Get Kabali Fan Game, made by fans for the fans. you can get it from http://bit.ly/KabaliGameSite or
http://bit.ly/2a9wVLD or
http://bit.ly/2a24pN3

Release NotesVersion 0.1 - 24 JulyVersion 0.2 - 26 JulyGame is available for free for anyone( also no one can sell/distribute the game ) It is made for the fans, by the FansWindows Desktop [Version 0.1]Browser(Firefox) [Version 0.1]Android Mobiles [Version 0.2]- Will be sent you latest version of game only on your request via HERE

Get your Kabali Fan Game latest version

Get your Kabali Fan Game latest version from 

Get Kabali Fan Game, made by fans for the fans. you can get it from http://bit.ly/KabaliGameSite or
http://bit.ly/2a24pN3

Release NotesVersion 0.1 - 24 JulyVersion 0.2 - 26 JulyGame is available for free for anyone( also no one can sell/distribute the game ) It is made for the fans, by the FansWindows Desktop [Version 0.1]Browser(Firefox) [Version 0.1]Android Mobiles [Version 0.2]- Will be sent you latest version of game only on your request via HERE

Kabali Game Screen Shots

This is unofficial game made for fans by fans..

To get the game follow/contact
#kabalifangame
@paruthidotexe
http://bit.ly/KabaliGameSite


#kabalifangame http://bit.ly/KabaliGameSite

#kabalifangame http://bit.ly/KabaliGameSite

#kabalifangame http://bit.ly/KabaliGameSite

#kabalifangame http://bit.ly/KabaliGameSite
#kabalifangame







Kabali Game Teaser



Kabali Fan Game from paruthi on Vimeo.

This is unofficial game made for fans by fans.. So game will be available only based on request it seems

More info follow :
http://bit.ly/KabaliGameSite
#kabalifangame

Unity Error : Animation not working with camera in android

When i am working on my new game "Tappy Cricket" in Unity 5.3.2f1, i faced the following error. Every animation works fine in editor, When taking a build it will not show in the camera inside the android.
When i tap the ball rotates in clock wise or counter clockwise. So i thought instead of writing a code to rotate it is optimized to do it in  a frame based animation using Animator component.

Questions : 
Why i am not seeing my animated object in Android?
Animation works well in Editor but not in working in Android build?

Answer:
Open the Animation Window [ctrl + 6]
Select the Object which have the Animator.
Now it shows the animations for the game object selected.
For each animation,
1 > do a right click on rotation property
2 > Select Interpolation
3> Select Quaternion

Take the build again it will fix this rotation animation issue for you Android.


#unity5tutorials.com #unityerrors



My Indie Game entered TOP CHARTS in more than 10 countries

Proud to announce that my new android game Downhill Cycle Riders 3 entered TOP 20 ranks in more than 10 Countries. Here are the stats from android market

Rank Country Category      List
5 India Racing Top New Free
5 South Korea Racing Top New Free
7 Saudi Arabia Racing Top New Free
16 Japan Racing Top New Free
9 Brazil Racing Top New Free
12 Switzerland Racing Top New Free
12 Indonesia Racing Top New Free
18 Spain Racing Top New Free
10 France Racing Top New Free
12 Netherlands Racing Top New Free

Also ranks 33 in Top new free games and rank 77 in overall in Indian android market.

DOWNLOAD LINK : play.google.com/store/apps/details?id=com.smartdev.downhill3

Get it and have fun playing the game. It is a simple game with simple mechanics.
If you came early and waiting for your girlfriend to arrive to mall, this simple game will be a good time killer. Or if you travel daily to office in train or bus, you can play for the time, since it is a simple game you can stop at any time and start at any time. No hiccups or large file size, I have used libgdx. So the game file size is very low compared other unity3d games available in market.

Already getting a lot of good feedback started working on the game to improve it.

Hope will get some good amount from this game.



Happy Indie game developer

To simply say it is the happiest moment for any one like me, in their indie game developer journey to see their game in the TOP Charts.

Get my indie game from DOWNHILL CYCLE RIDER 3

Rank Country Category        List
5 South Korea Racing Top New Free
6 India Racing Top New Free
13 Japan Racing Top New Free
8 Saudi Arabia Racing Top New Free
43 India Games Top New Free
9 Brazil Racing Top New Free
111 India Overall Top New Free
23 France Racing Top New Free
13 Indonesia Racing Top New Free
14 Switzerland Racing Top New Free


Being an game programmer, Finally i think i am getting hold of all these marketing stuff  and used them all of which i know for my recently released game. And i had attached the report for the rankings in the Android store above.
It is such a releif.. shabhaaaa..  Yea still working on the game for bug fix, adding leaderboard,  Achivements.


Tools used : libgdx, Android studio.
Tags :  #indiegamedev #gamedev #indiegame #androidgaming #android #GooglePlay
Update : Added bug fixes and google play services integration for highscore and achivements.

Halloween Graveyard Ride Released

Yep, since it is oct i choose the halloween theme for the game. This is the thrill ride where you manipulate the speed of character and ride along the spooky graveyard.
And also released it on oct 31 to android market as ” HALLOWEEN GRAVEYARD RIDE
Not having enough budgets to buy apple devices :-(
Tools : Unity3d, Inkscape, Paint.net, Audacity
Download Link : https://play.google.com/store/apps/details?id=com.znop.halloweengraveyardride
Dev Blog : http://paruthidotexe.blogspot.in/
Cheers,
Happy Halloween,
Ponniah @paruthidotexe
Tags: Inidegamedev, gamedev, gamedevdiary, androidgame

Halloween Graveyard Ride

Are you ready for the best halloween pumpkin ride


Here comes the next game in my #indiegamedev journey to treat you for #halloween.
Get ready for the adventure and thriller Halloween Graveyard Ride this year.

The world's most fantastical, fun, family-friendly game is back and better than ever for the festive eve.
Play as Pumpkin or one of the spooky Halloween characters, ride crazy on the graveyard.
Oh, and watch out for the sudden level changes and bats!

How to play ?
Press(long 3d touch) on the screen to manipulate time and slow down the movement of player.
But this wont affect the earth rotation or create black holes.
Just you are given the privilege to manipulate time, to cross the graveyard and save pumpkins.

This is world's first 3D touch for android inside a Halloween game.
Game play changes based on how long you press the screen.
Again, It is NOT TAP, it is LONG PRESS or 3D TOUCH.

Happy Halloween!!! Experience the new game play ;-)
 
"Whenever i think of festival, trick or treat, makeups, But from now i will remember this game" 

#HappyHalloween #Thriller #Graveyard

My Indie work space photo

I had a computer table and yet to buy a chair since i am on tight budget i had to wait for one month. So this is my indie workspace for almost one month.


So u can see my suitcase converted to computer table. The small papers are ideas from my brain storming. Note have all the task to do for the my game.

Released my next indie game : zig zag noodles

Here comes the launch of my next android game ZigZagNoodles[ http://bit.ly/zigzagnoodlesA ].
This is the third game in my indie game development journey.
I have used tools like Unity5, Paint,net, Sublime text 2 for this game.

Progress started with Alpha version looked like this


Since i am using Unity 5, which is less faster than Unity 4.6 wrt mobile games. Had to go through a tough phase of optimization. Then finally came up with this Beta version which looked like this.

Then finally the polished art, added sounds, end collision effect and the final version looked like 

So i'm happy to reach the next mile stone in my indie journey.
Play the game and have fun via http://bit.ly/zigzagnoodlesA 


Teaser for ZigZagNoodles


ZigZagNoodles is the next game in my indie journey. Game is in wip mode. This is teaser for the screenshotsaturday from the  alpha version of the android game. 

Next game in my indie dev journey

I am making a 3D dynamic path generation via Unity5.
So here goes the #ScreenShotSaturday image for my new game.


Unity5 Infinite progressive 2D level; WIP

In my current #indiegame development journey, i was trying to implement a infinite 2D side scrolling game. My questions are
how many sprites unity can handle ?
Is there difference between texture atlas and individual tile for 2D also ?
How to import and load Tiled map for the game ?
How to render a 3D trail render over a 2D tile set ?
and so on..
After answering all the questions now i had implemented a optimized(debatable) to load more than 650 sprites and over 4030 objects totally.
So here is my #screenshotsaturday for this week. Which bg tile set you prefer?

 I am looking for other free bg tileable tiles options too..

Started my next Indie game

Started my third #indiegame and here is image for #screenshotsaturday 

After a struggle learned a lot about the game development, business and marketing of my games. A lot of help from forums and friends made me to continue my indie game development journey to my third game. I will implement all the learning i have done in the last month in to this game. 
This will be a 2D platformer game along with some puzzles to give you some good challenge.

Unity5 WebGL Build Analysis

One more LIKE to unity for this Webgl port. Once if any animation, video and even images are flash in a website. As internet developed more new and better tools evolved like ajax, css3, html5, js, jquery... and as a game developer i see webgl as major development.
Plugin free game running in browser. This is one of the major feature which will game to reach a lot of people.
I had tried earlier webgl when introduced in a Linux environment with chromiu, then with three.js, now with unity 5.

Now I planned to port my Android game ZnopChains to webgl and publish the game online.
Upgraded the unity4 project to unity5, removed plugins like Unity Ads, Google play Achiments and Highscore, Soomla from the code. And fixed all errors because of this code removals.


Build SettingWebBuildSlow(fast builds)Fastest(very slow builds)
Resolution900 x 600900 x 600900 x 600
Publishing setting


WebGL Memorysize
256256
Enable ExceptionsYesNoneNone
Data Caching
offoff
WebGl Template
MinimalMinimal








Result


TimeLess timeMore compared to webuildMore compared to slow(fast builds)
Time2.3mb144mb49.5mb




Files createdindex.htmlCompressed\fileloader.jsgzCompressed\fileloader.jsgz

ZnopChains.unity3dCompressed\Html5.datagzCompressed\Html5_Fastest.datagz


Compressed\Html5.html.memgzCompressed\Html5_Fastest.html.memgz


Compressed\Html5.jsgzCompressed\Html5_Fastest.jsgz


Compressed\UnityConfig.jsgzCompressed\UnityConfig.jsgz


Release\fileloader.jsRelease\fileloader.js


Release\Html5.dataRelease\Html5_Fastest.data


Release\Html5.html.memRelease\Html5_Fastest.html.mem


Release\Html5.jsRelease\Html5_Fastest.js


Release\UnityConfig.jsRelease\UnityConfig.js


.htaccess.htaccess


index.htmlindex.html






FYI the above is not development builds.. 

These are the main files reason for the size reduction
Compressed\Html5_Fastest.jsgz
Release\Html5_Fastest.js

For Android out APK Size = 20mb


Image ref
Left side Web build vs Webgl build at rightside



Supports : Desktop versions of Firefox and Chrome
Not supported:(from unity site)
  •     Runtime generation of Substance textures
  •     MovieTextures
  •     Networking other then WWW class
  •     Support for WebCam and Microphone access
  •     Most of the non-basic audio features (anything beyond basic positional playback of audio is not supported).
  •     Script debugging
  •     Threads    Any .NET features requiring dynamic code generation (just as on other AOT platforms like iOS)
  •     Runtime GI
Tip : work with "Slow(fast builds)"  and release with "Fastest(very slow builds)"


Upcoming more on webgl and unity5 topics like how to publish a unity webgl game online, how to run unity5 build on chrome...

LDJAM Experience

First of all thanks to the guys who had made this #LDJAM 32 http://ludumdare.com/compo/ possible.

Six hours before start i am lying in bed going to sleep just doing the fb, suddenly i saw the post 6hrs to go for the JAM. I had nothing installed in my system and not ready since added new HDD, the OS is fresh. First thing created account with the ludumdare.com and analysed what tools and game engine i am going to use and went to sleep.
Woke up 30 minutes before and started downloading, installing and setup everything from unity5, obs, ffsplit, MagicaVoxel, inkscape, to updating graphics drivers. And creating a/c in twitch and other sites for video streaming. But nothing worked and after 1 hour of struggle figured out my bandwidth is the issue (only 1 mbps ).

I felt too much pressure as i did this alone. Had to drop some game play mechanics and had to go with simple and quickly created arts doing all this missing compo deadline hurt me a lot.

Lot of good people in irc helping each other for the gaming community. I will play as many possible JAM games and give my feedback.

From my experience this time is for a successful JAM you have to make quick decisions and proper understanding of yourself. Drop a feature, have a feature if time permits, spending some time on Game design.

Though not happy with the output after 72hrs, i have learnt a lot since this is my first experience. To say it simple i am returning to normal world now only, with all my clothes to wash and clean the house and throw out the pizza boxes and food parcels..

Will be back with more power for the next time.. ;-)
Catch you guys later via @paruthidotexe,   http://paruthidotexe.blogspot.in

LDJAM_Final e=i formulae game


Could have done way better yep a lot learned from my first gaming jam. From how to plan, how to execute each step and a lot more from the chat with the ppl from there.Anyhow i decided to work on this game more and see how it goes..