Now what we have to do is Technical Design. What are classes we going to use. And how there are linked and interact among them.
We will have Four Scenes
- MainMenu Scene
- Main menu layer( which has Three Items )
- New Game
- Options
- Quit Game
- Option Scene
- Option menu layer( which has following Items )
- Sound on / off
- Music on / off
- Full Screen / window mode
- Go Back(to main menu)
- Game Scene
- HUD layer( which has following Items )
- Displays score
- Menu button
- Game layer( which has following Items )
- Game logics
- Sprites, Effects etc
- Game Over Scene
- Game over layer
- Label (to indicate game lost or game won)
- Replay game
- Go Back(to main menu)
Game Flow
- First we load MainMenu Scene with the Director.
- "New Game" will unload MainMenu Scene and load the "Game Scene".
- On clicking "Options" will push the "Options scene" over the "MainMenu Scene".
- On clicking "Back" in the "Options Scene" will pop the "Options Scene" and display the "MainMenu Scene" again.
- When our game is over, we will unload the "Game Scene" and load the "Game Over Scene"
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